Is there only 1 stronghold per world?
I'm curious to know, could you clarify for me if there is indeed only one stronghold per world in this particular game or system you're referring to? It's an interesting concept, and I'm wondering if this rule is set in stone or if there are any exceptions or nuances to it. Could you elaborate on the mechanics behind this, and perhaps provide any insights or examples that might help me better understand this aspect of the game?